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Aero the Acro-Bat 2 - Super Nintendo Game

Game Details Aero the Acro-Bat 2

Published by: Guiana Entertainment.

Developed by:
Sunsoft.

Released on: November 1994.

Genre:
Platform.


Aero the Acro-Bat 2 Description Aero the Acro-Bat 2 is a video game released by Sunsoft on April 1994. It is the sequel of Aero the Acro-Bat, as the title implies.

A version for the Game Boy Advance was planned in 2003, but it was never released.

Aero the Acro-Bat 2 - Player Reviews & Feedback
About Aero the Acro-Bat 2

Edgar Ektor is back again, but so is Aero in the second installment of the AERO THE ACRO-BAT series. This time, Aero has left the circus and is embarking on a new quest to stop Ektor’s evil plot, simply known as "Plan B." There are 45 levels that will put Aero’s acrobatic skills to the test, as well as several bonus rounds, chance stages, and hidden characters to discover.

Traveling through time and space, Aero will even have to hop on a snow board and shred the powder as he tries to foil Ektor’s nefarious plans. With all-new villains, more moves for Aero to perform, and a password feature that allows you to save your progress, AERO THE ACRO-BAT 2 takes the popular series to new heights!
Rating 5Surprisingly Good

The first Aero game was a game that tricked many people into buying into its fresh ideas that were obviously all ruined with garbage level design and game-play. For the second time around, this is not the case. Aero The Acro-Bat 2 has leaped above its predecessor in almost every category.

The presentation in this installment is crisp and adds much value to the game. The most noticeable change would be the more in-depth animation the Aero himself sports; with more emotional expressions and little things like how his cape flaps around with every movement. The level graphics are a huge improvement upon the first game, in Aero 2 the levels aren't just random objects and obstacles, they're actually more realistic, which makes it feel like your going through an actual place, rather than a maze. That's really the best thing about this game, there's a huge variety of levels that you encounter, from snow landscapes to evil dark circus areas. The music isn't amazing in Aero 2, but it does provide a competent mood match to each level, which is very important considering this game actually strays away from the circus feel most of the game.

The game-play has been reinvented for this second act. I'd have to say that's mainly from the drastic level set up change the game has gone through. Most levels provide their own experiences, puzzles, and action that will keep you interested. My most favorite part was when I got to snow board for my first time, its instances like this that will give you something to remember the game by, providing something special that enhances the overall replay value. There's also a mini-game you'll be joining in on between levels, in order to earn yourself some extra lives; this game is your classic, fallow which cup your prize is under while the cups get mixed around for a while, it's easy at first, but by the end of the game these cups will be mixed around unbelievably fast.

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