Brandish
Game Details
Developed by: Koei
Released on: February 1995
Genre: RPG
Brandish Description
Accused of a murder you didn't commit, you're on the run from a bounty hunter who's looking to bring you down and collect the hefty reward. You're about to be captured, when suddenly you plummet into a dark underworld maze inhabited by vile monsters and deadly traps.
With an army of vicious beasts on your trail, in addition to the bounty hunter, your only goal is to weave your way through the maze and make your way back to the surface. In this fast-paced RPG, you'll come across giant crabs, headless warriors, fire-breathing gargoyles, and more than 50 other nasties. Throughout the games five levels, you can stop in at magic and weapons shops to find more than 50 helpful items that will keep you alive so you can see another battle. In BRANDISH, you're in for the fight of your life.
Brandish - Player Reviews & Feedback
Amazing SNES Game
Let me get this out of the way. This review is going to be biased. Biased by how awesome Brandish 2 is. A lot of people think Brandish is a disorienting piece of crap. I appreciate that, if people don't like a game that's totally okay with me. On the other hand, I love Brandish. So here's MY opinion.
I'd beaten Brandish. What else was I supposed to do with my afternoon? There were two things: act like an idiot or play a sequel to a game in Japanese. So I did the second one. And I was very pleased by the results. Now I'm gonna go into that crappy "graphics picture sound purple" thing that reviewers do.
The first Brandish suffered from problems of enemies looking like flying pickles or blue jello. Brandish 2 just looks at the first Brandish and blows its face off into space. Brandish 2's sprites are much more lush and a lot more well animated than the first Brandish (although tile-based animation is still stiff) and some of them even have more than 16 colors! No more cramming an entire set of enemies into one palette for Falcom! It's awesome all the way. The only real problem with the graphics is the lack of variety between floor tiles, walls, etc.
for a given area. This is remedied by having a lot of freaking areas. So yeah. In addition, all of these areas are really interesting-looking and have unique themes, so you're not gonna get bored of the boring brown dungeon of doom anytime soon.