Amazing SNES Game
What’s this? A game made by the creator of Tetris? And it’s not a Tetris clone? Wow! Perhaps you aren’t as impressed as I am (ok, so I’m not that impressed either), but it’s so nice to see something different every once in a while. In a genre that is so dependant on copying Tetris’s success, new stuff just sort of gets ignored. And although I really can’t tell you if it is in fact completely original, it’s the only one of its kind on the SNES that I know of. But not all is peaches and cream in the land of puzzle games. As cool as the concept is, the follow through kind of fell flat.
You play on a huge grid of squares of four different colors. If two or more squares of the same color are by each other, you can move your cursor over to them and click on them. Poof! They disappear, and everything above them fall down. Now, with this huge grid, you’d naturally expect this happens quite often, and it does. But your goal is to wipe out the entire board, which means you must make sure every block eventually meets one of its brethren. This is practically impossible, so extra blocks march across the top of the screen and drop down to help you out.
There’s also dynamite, which blows up a chunk of blocks if you click on it when it’s at the bottom of a pile, arrows, which shoot every block in its path, and even a wild block that will wipe out all squares of one color of your choosing. But then there’s rocks or something, which can only be knocked out by dynamite and arrows and often get in the way of other blocks. The final weapon in your disposal occurs when you knock out entire columns of blocks. The remaining columns all bunch together, and you can then move the block of squares back and forth to try to get the falling blocks into the right place. You have 5 minutes to complete each round. Good luck.